DM Multimedia Ltd
 DM Multimedia - Studio 3D Max Tips and Tutorials

 Home Page
 BMW E92 M3
 MK1 Escort RS
 MK2 Escort RS
 MK1 Capri RS
 MK1 Lotus Cortina
105E Anglia
 MK IV Concept Capri
DALEK - Dr. Who
 3D CGI Work
 3D Tips & Tutorials
 Introduction / Menu
 1. RS Alloy (Capri)
 2. BBS Alloy
 3. Headlight - Spherical
 4. Puddle Texture
 5. mr Paint Techniques
 6. Brake Disc Mapping
 7. Mental Ray caustics
 8. Simple Tyre Tutorial
 9. Simple Metal Material
 10. Production Shaders
 11. Rounded Corners
         and AO Detailing
 12. MR Water/Caustics
 13. MR HDR Motion Blur
Scientific Illustrations
Client Work
Posters & Fine Art Prints
close Button Latest MK1 Image
close Button Latest MK2 Image
Latest MK1 Capri Image
Latest BMW E92 M3 Image
  3DS Max Tutorials - Step by Step creation of "Schnorbill"
>>>>    THIS TUTORIAL HAS BEEN UPDATED : Click here to view the NEW TUTORIAL

Texturing - Paint Effects and Setups - Exploring Mental Ray Car Paint Shader Part II

Paint Flakes

The Flakes settings in the Mental Ray Car Paint shader create the effect of little metallic flakes in the paint. There are a few settings which can be altered to recreate many different flake effects. The settings are similar to the specular settings. The default settings are shown below along with a close-up render. This produces a nice spread of flakes - directly effected by the specular light (from a direct light source).

Mental Ray Car Paint Flakes
Default settings for Flakes

Mental Ray Car Paint flakes close-up
Close-up of the Flakes effect in Mental Ray Car Paint - Flake Specular Exponent of 45.0

Flake Specular Exponent

The Flake Specular Exponent can be used to adjust the spread of the flakes - in the same way as the Specular Exponent. Lower values make the visible spread of flakes larger, while higher values make the spread smaller.

MR Car Paint Flake Specular Exponent
Effect of the Flake Specular Exponent (85.0 upper, 15.0 lower) on the flake spread under spot lighting

Flake Density

The Flake Density adjusts the amount of flakes shown. Higher values pack more flakes into the specular highlight. The example below uses the default Flake Specualr Exponent, with 2 different Flake Density settings. Note that increasing the Flake Density increases the amount of flakes in a given area, but the visible spread over the surface is controlled be the Flake Specular Exponents (as above).

MR Car Paint Flake Denisty

Flake Scale

This value simply scales the flakes - making each flake larger. The example below shows te difference using 2 different Flake Scales. Note how the larger flakes also adhere to the Specular Exponents in the same way as the smaller flakes.

Mental Ray Flake Scale
Effect of Flake Scale on the size of the flakes

Flake Strength

Flake Strength defines the way the flakes are oriented. Values near 0.0 are all parallel to the surface (All flakes lying flatly) and as you approach 1.0 they become more mixed up.

Mental Ray Car Paint Flake Strength
Flake strength near 1.0 give flat flakes, nearer 1.0 are more randomly mixed

Flake Color

This tints the flakes with a set colour. You can also use maps to give a subtle coloured pattern to the flakes as shown below. Setting the flakes to black will blend them out.

Mental Ray Car Paint Flake Colour
Flake Color adjusts the flake colours - right side uses a noise map for subtle blend

Flake Reflections

Switching on Flake Reflections enables the flakes to reflect the environment. This can be useful if you want a the flakes to scatter the reflected environment map using only a skylight for lighting - as it does not depend at all on the specular effects from point lights. Normally a value of 0.1 is suggested, the example below uses 0.2 for illustration - Note the flakes reflecting the environment map near the reflected highlights:

Mental Ray Car Paint Flake Reflections

Using the Flake settings it is possible to create very realistic and also unusual paints.

Mental Ray Car Paint used on Schnorbill

This Tutorial is copyright © and must not be reproduced in ANY form without prior written consent.



© Copyright 2005 DM Multimedia Ltd. - All respective trademarks acknowledged. All remaining information, images and text on this web site are the sole property of DM Multimedia Ltd. Unauthorised use is strictly prohibited.