DM Multimedia Ltd
 
 DM Multimedia - Studio 3D Max Tips and Tutorials

 Home Page
 MK1 Escort RS
 MK2 Escort RS
 MK1 Capri RS
105E Anglia
 MK IV Concept Capri
DALEK - Dr. Who
 3D CGI Work
 3D Tips & Tutorials
 Introduction / Menu
 1. RS Alloy (Capri)
 2. BBS Alloy
 3. Headlight - Spherical
 4. Puddle Texture
 5. mr Paint Techniques
 6. Brake Disc Mapping
 7. Mental Ray caustics
 8. Simple Tyre Tutorial
 9. Simple Metal Material
 10. Production Shaders
Scientific Illustrations
Client Work
Posters & Fine Art Prints
E-mail DMMultimedia.com
close Button Latest MK1 Image
 
close Button Latest MK2 Image
 
close Button Latest MK1 Capri Image
 
  Studio 3D Max Tips and Tutorials - Mental Ray Glare and Glow Shader effects
 

 Part 1. Modelling the Headlight
 Part 2. Texturing the Headlight
 Part 3. Mental Ray Glare Shader, Glow Shader and lens effects

Preview of a simple scene using Mental Ray Glare and Glow Shaders in Studio 3D MAX to mimic the glare/flaring from a Halogen light with patterned lens and a powerful blue-tint Xenon light.

For a detailed look into this lighting setup, please go to this thread on CG-Cars.com (free registration required) where I explain the textures (NOTE: this was done in Max7 - newer versions will handle this differently - I may update this section to cover that):

http://www.cg-cars.com/forum/showthread.php?t=822

Download the EXAMPLE SCENE Max7 Max 9 35 KB

The Flash animation below shows the two lights with glare/streak effects as the camera sweeps around - also used is the puddle texture that is explained in detail in the Puddle Texture section :


Flash animation showing sweep around lights - Move mouse over to use control panel to play again

Preview Images showing the same scene as above with the addition of an image to control streaking:

Mental Ray Light Texture and Puddle
Mental Ray Glare (streak) used for effect on the lights - with the Puddle Texture

Mental Ray glare effect
The Xenon light has a stronger setting for the Glare shader and is effected more by streaking

Mental Ray Glare Light Shader
Looking straight on to the lights sources - the Halogen light is correctly focusing the light directly into the camera

Mental Ray Glare Shader
Bright hotspot created by intense Xenon settings

This Tutorial is copyright © www.dmmultimedia.com and must not be reproduced in ANY form without prior written consent.

   
© Copyright 2005 DM Multimedia Ltd. - All respective trademarks acknowledged. All remaining information, images and text on this web site are the sole property of DM Multimedia Ltd. Unauthorised use is strictly prohibited.