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DMMultimedia | 3d tutorials | Headlight - Spherical | Mental Ray Glare Shader, Glow Shader and lens effects

3D Studio Max Studio - Modelling a car headlight - Part 3

Part 3. Mental Ray Glare and Glow shaders

Preview of a simple scene using Mental Ray Glare and Glow Shaders in Studio 3D MAX to mimic the glare/flaring from a Halogen light with patterned lens and a powerful blue-tint Xenon light. The Flash animation below shows the two lights with glare/streak effects as the camera sweeps around - also used is the puddle texture that is explained in detail in the Puddle Texture section :

Example file (Max 9 35kb max 7) from this discussion thread on CG-Cars. Newer versions of Max will require adjusted settings.

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ANIMATION Flash animation showing sweep around lights

Preview Images showing the same scene as above with the addition of an image to control streaking:

Mental Ray Light Texture and Puddle
Mental Ray Glare (streak) used for effect on the lights - with the Puddle Texture
Mental Ray glare effect
The Xenon light has a stronger setting for the Glare shader and is effected more by streaking
Mental Ray Glare Light Shader
Looking straight on to the lights sources - the Halogen light is correctly focusing the light directly into the camera
Mental Ray Glare Shader
Bright hotspot created by intense Xenon settings
Test Lights